From 06398a7a176e123506de6e8851866a8bec0b3427 Mon Sep 17 00:00:00 2001 From: hachem Date: Mon, 24 Aug 2026 17:07:54 +0200 Subject: [chore]: cleanup shaders --- docs/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/README.md') diff --git a/docs/README.md b/docs/README.md index fa5d6ed..57afb1a 100644 --- a/docs/README.md +++ b/docs/README.md @@ -16,7 +16,7 @@ go into how it actually works. layering (Application / Scene / RenderPath / UILayer), the portable RHI that lets the same rendering run on OpenGL and Vulkan, the frame loop, the unified scene-and-simulation world, the rendering pipeline (progressive resolution, - supersampling, environment lighting, tone-mapping), the tabs, the export + supersampling, environment lighting, tone-mapping), the docking UI, the export pipeline, and the build system. For each pixel, Donut casts a ray from the camera and follows it backward through -- cgit v1.3