From 8e04e445b6ad3663a1c1dfe5d061ed8ce40bb527 Mon Sep 17 00:00:00 2001 From: hachem Date: Mon, 24 Aug 2026 13:04:42 +0200 Subject: [docs]: fix up documentation --- docs/architecture.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/architecture.md') diff --git a/docs/architecture.md b/docs/architecture.md index 4eb4153..5762dfd 100644 --- a/docs/architecture.md +++ b/docs/architecture.md @@ -169,7 +169,7 @@ The editor and the simulation are the same world, not two separate scenes. The constant `SCENE_UNITS_PER_RS = 3.0` connects them: three editor grid units equal one Schwarzschild radius. `SceneRenderer` draws the black-hole marker's horizon at that radius, and `BlackHoleRenderer` takes every placed `SceneObject`, multiplies -its position and radius by $\text{SagA\_rs}/3$ to reach physical metres, and uploads +its position and radius by $r_s/3$ (the code's `SagA_rs / 3`) to reach physical metres, and uploads them into the shader's `Objects` uniform (up to 16 spheres). So a sphere placed on the Scene tab shows up in the same spot on the Simulation -- cgit v1.3