From b9c20fccac64e7aadd28ea6c621c4ffda2561c54 Mon Sep 17 00:00:00 2001 From: hachem Date: Fri, 22 Aug 2025 04:48:42 +0200 Subject: [add]: add bloom and blur --- src/Engine/Engine.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'src/Engine/Engine.cpp') diff --git a/src/Engine/Engine.cpp b/src/Engine/Engine.cpp index 37cafd8..20a295f 100644 --- a/src/Engine/Engine.cpp +++ b/src/Engine/Engine.cpp @@ -34,6 +34,7 @@ namespace Donut m_ShaderProgram = Ref(Shader::Create("Assets/Shaders/ComputeTextureQuad.glsl")); m_ComputeProgram = CreateComputeProgram("Assets/Shaders/Geodesic.glsl"); + m_BlurShader = Ref(Shader::Create("Assets/Shaders/Blur.glsl")); m_CameraUBO = UniformBuffer::Create(128, 1); m_DiskUBO = UniformBuffer::Create(sizeof(float) * 5, 2); // Added density parameter @@ -96,6 +97,24 @@ namespace Donut RenderCommand::EnableDepthTest(); } + void Engine::DrawBlurPass() + { + RenderCommand::SetViewport(0, 0, m_Width, m_Height); + + m_BlurShader->Bind(); + m_QuadVAO->Bind(); + + m_Texture->Bind(0); + m_BlurShader->SetInt("u_ScreenTexture", 0); + m_BlurShader->SetFloat2("u_Resolution", glm::vec2(m_Width, m_Height)); + m_BlurShader->SetFloat("u_BlurStrength", m_BlurStrength); + m_BlurShader->SetFloat("u_GlowIntensity", m_GlowIntensity); + + RenderCommand::DisableDepthTest(); + RenderCommand::DrawArrays(6); + RenderCommand::EnableDepthTest(); + } + void Engine::DispatchCompute(const Camera& cam) { int cw = GetComputeWidth(); -- cgit v1.3