From bc2d88c799cb3913a5defe4ea9ddea9c56814349 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 14 Aug 2025 18:21:00 +0200 Subject: [help]: I am going to throw my computer out a window --- src/Engine/Object.cpp | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/Engine/Object.cpp (limited to 'src/Engine/Object.cpp') diff --git a/src/Engine/Object.cpp b/src/Engine/Object.cpp new file mode 100644 index 0000000..8e042fd --- /dev/null +++ b/src/Engine/Object.cpp @@ -0,0 +1,46 @@ +#include "Object.h" + +namespace Donut +{ + Ray::Ray(glm::vec3 o, glm::vec3 d) + : m_Origin(o), + m_Direction(glm::normalize(d)) { } + + Material::Material(glm::vec3 c, float s, float e) + : m_Color(c), + m_Specular(s), + m_Emission(e) { } + + Object::Object(glm::vec3 c, float r, Material m) + : m_Centre(c), + m_Radius(r), + m_Material(m) { } + + bool Object::Intersect(Ray &ray, float &t) + { + glm::vec3 oc = ray.m_Origin - m_Centre; + float a = glm::dot(ray.m_Direction, ray.m_Direction); + float b = 2.0f * glm::dot(oc, ray.m_Direction); + float c = glm::dot(oc, oc) - m_Radius * m_Radius; + double discriminant = b*b - 4*a*c; + + if(discriminant < 0) + return false; + + float intercept = (-b - sqrt(discriminant)) / (2.0f*a); + if(intercept < 0) + { + intercept = (-b + sqrt(discriminant)) / (2.0f*a); + if(intercept<0) + return false; + } + + t = intercept; + return true; + } + + glm::vec3 Object::GetNormal(glm::vec3 &point) const + { + return glm::normalize(point - m_Centre); + } +} -- cgit v1.3