From a2ec7dabd48a70ea69623406ddd0f8f97af403c8 Mon Sep 17 00:00:00 2001 From: hachem Date: Tue, 12 Aug 2025 18:12:37 +0200 Subject: [add]: Start of a basic rendering backend --- src/Platform/OpenGL/OpenGLShader.h | 47 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/Platform/OpenGL/OpenGLShader.h (limited to 'src/Platform/OpenGL/OpenGLShader.h') diff --git a/src/Platform/OpenGL/OpenGLShader.h b/src/Platform/OpenGL/OpenGLShader.h new file mode 100644 index 0000000..2ebde12 --- /dev/null +++ b/src/Platform/OpenGL/OpenGLShader.h @@ -0,0 +1,47 @@ +#pragma once + +#include "Rendering/Shader.h" +#include +#include + +namespace Donut +{ + class OpenGLShader + : public Shader + { + public: + OpenGLShader(const std::string& filepath); + OpenGLShader(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); + virtual ~OpenGLShader(); + + virtual void Bind() const override; + virtual void Unbind() const override; + + virtual void SetInt(const std::string& name, int value) override; + virtual void SetIntArray(const std::string& name, int* values, uint32_t count) override; + virtual void SetFloat(const std::string& name, float value) override; + virtual void SetFloat3(const std::string& name, const glm::vec3& value) override; + virtual void SetFloat4(const std::string& name, const glm::vec4& value) override; + virtual void SetMat4(const std::string& name, const glm::mat4& value) override; + + virtual const std::string& GetName() const override { return m_Name; } + + void UploadUniformInt(const std::string& name, int value); + void UploadUniformIntArray(const std::string& name, int* values, uint32_t count); + void UploadUniformFloat(const std::string& name, float value); + void UploadUniformFloat2(const std::string& name, const glm::vec2& value); + void UploadUniformFloat3(const std::string& name, const glm::vec3& value); + void UploadUniformFloat4(const std::string& name, const glm::vec4& value); + void UploadUniformMat3(const std::string& name, const glm::mat3& matrix); + void UploadUniformMat4(const std::string& name, const glm::mat4& matrix); + + private: + std::string ReadFile(const std::string& filepath); + std::unordered_map PreProcess(const std::string& source); + void Compile(const std::unordered_map& shaderSources); + + private: + uint32_t m_RendererID; + std::string m_Name; + }; +}; -- cgit v1.3