From f1517709556827fb8b7bab00bdee4a9794d88dd1 Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 13 Aug 2025 18:20:54 +0200 Subject: [add]: Compute shaders and Compute Textures --- src/Platform/OpenGL/OpenGLShader.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/Platform/OpenGL/OpenGLShader.h') diff --git a/src/Platform/OpenGL/OpenGLShader.h b/src/Platform/OpenGL/OpenGLShader.h index 2ebde12..bd58834 100644 --- a/src/Platform/OpenGL/OpenGLShader.h +++ b/src/Platform/OpenGL/OpenGLShader.h @@ -12,6 +12,7 @@ namespace Donut public: OpenGLShader(const std::string& filepath); OpenGLShader(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); + OpenGLShader(const std::string& name, const std::string& computeSrc); virtual ~OpenGLShader(); virtual void Bind() const override; @@ -20,10 +21,15 @@ namespace Donut virtual void SetInt(const std::string& name, int value) override; virtual void SetIntArray(const std::string& name, int* values, uint32_t count) override; virtual void SetFloat(const std::string& name, float value) override; + virtual void SetFloat2(const std::string& name, const glm::vec2& value) override; virtual void SetFloat3(const std::string& name, const glm::vec3& value) override; virtual void SetFloat4(const std::string& name, const glm::vec4& value) override; virtual void SetMat4(const std::string& name, const glm::mat4& value) override; + virtual void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) override; + virtual void DispatchIndirect(uint32_t offset = 0) override; + virtual void MemoryBarrier(uint32_t barriers) override; + virtual const std::string& GetName() const override { return m_Name; } void UploadUniformInt(const std::string& name, int value); -- cgit v1.3