From 13f2e940700b4451f6bff52eb1666475fd2de72c Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 14 Aug 2025 00:13:38 +0200 Subject: [setup]: Prepare for Vulkan --- src/Platform/Vulkan/VulkanShader.h | 46 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/Platform/Vulkan/VulkanShader.h (limited to 'src/Platform/Vulkan/VulkanShader.h') diff --git a/src/Platform/Vulkan/VulkanShader.h b/src/Platform/Vulkan/VulkanShader.h new file mode 100644 index 0000000..fd99907 --- /dev/null +++ b/src/Platform/Vulkan/VulkanShader.h @@ -0,0 +1,46 @@ +#pragma once + +#include "Rendering/Shader.h" + +#include +#include + +namespace Donut +{ + class VulkanShader + : public Shader + { + public: + VulkanShader(const std::string& filepath); + VulkanShader(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc); + virtual ~VulkanShader(); + + virtual void Bind() const override; + virtual void Unbind() const override; + + virtual void SetInt(const std::string& name, int value) override; + virtual void SetIntArray(const std::string& name, int* values, uint32_t count) override; + virtual void SetFloat(const std::string& name, float value) override; + virtual void SetFloat2(const std::string& name, const glm::vec2& value) override; + virtual void SetFloat3(const std::string& name, const glm::vec3& value) override; + virtual void SetFloat4(const std::string& name, const glm::vec4& value) override; + virtual void SetMat4(const std::string& name, const glm::mat4& value) override; + + virtual const std::string& GetName() const override { return m_Name; } + + void UploadUniformInt(const std::string& name, int value); + void UploadUniformIntArray(const std::string& name, int* values, uint32_t count); + void UploadUniformFloat(const std::string& name, float value); + void UploadUniformFloat2(const std::string& name, const glm::vec2& value); + void UploadUniformFloat3(const std::string& name, const glm::vec3& value); + void UploadUniformFloat4(const std::string& name, const glm::vec4& value); + void UploadUniformMat3(const std::string& name, const glm::mat3& matrix); + void UploadUniformMat4(const std::string& name, const glm::mat4& matrix); + private: + std::string ReadFile(const std::string& filepath); + std::unordered_map PreProcess(const std::string& source); + void Compile(const std::unordered_map& shaderSources); + uint32_t m_RendererID; + std::string m_Name; + }; +}; -- cgit v1.3