From 8cf6858a6cd958f31521c4ce680cf2011bfb7cc3 Mon Sep 17 00:00:00 2001 From: hachem Date: Tue, 12 Aug 2025 18:41:26 +0200 Subject: [add]: Camera --- src/Rendering/Renderer.cpp | 47 ++++++++++++++++++++++------------------------ 1 file changed, 22 insertions(+), 25 deletions(-) (limited to 'src/Rendering/Renderer.cpp') diff --git a/src/Rendering/Renderer.cpp b/src/Rendering/Renderer.cpp index 7b75a18..3f50a7c 100644 --- a/src/Rendering/Renderer.cpp +++ b/src/Rendering/Renderer.cpp @@ -3,10 +3,12 @@ #include #include -namespace Donut { - - Scope RendererAPI::Create() { - switch (s_API) { +namespace Donut +{ + Scope RendererAPI::Create() + { + switch (s_API) + { case API::OpenGL: return std::make_unique(); default: @@ -16,34 +18,28 @@ namespace Donut { RendererAPI::API RendererAPI::s_API = RendererAPI::API::OpenGL; - Renderer::SceneData* Renderer::s_SceneData = new Renderer::SceneData; - - void Renderer::Init() { + void Renderer::Init() + { RenderCommand::Init(); + RenderCommand::EnableDepthTest(); } - void Renderer::Shutdown() { - delete s_SceneData; + void Renderer::Shutdown() + { } - void Renderer::OnWindowResize(uint32_t width, uint32_t height) { + void Renderer::OnWindowResize(uint32_t width, uint32_t height) + { RenderCommand::SetViewport(0, 0, width, height); } - void Renderer::BeginScene() { - // Set up scene data - s_SceneData->ViewProjectionMatrix = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f); - } - - void Renderer::EndScene() { - // Clean up scene data - } - void Renderer::Submit(const std::shared_ptr& shader, const std::shared_ptr& vertexArray, - const glm::mat4& transform) { + const glm::mat4& transform, + const glm::mat4& viewProjection) + { shader->Bind(); - shader->SetMat4("u_ViewProjection", s_SceneData->ViewProjectionMatrix); + shader->SetMat4("u_ViewProjection", viewProjection); shader->SetMat4("u_Transform", transform); vertexArray->Bind(); @@ -52,12 +48,13 @@ namespace Donut { Scope RenderCommand::s_RendererAPI = RendererAPI::Create(); - void Renderer::SetClearColor(const glm::vec4& color) { + void Renderer::SetClearColor(const glm::vec4& color) + { RenderCommand::SetClearColor(color); } - void Renderer::Clear() { + void Renderer::Clear() + { RenderCommand::Clear(); } - -} +}; -- cgit v1.3