From bc2d88c799cb3913a5defe4ea9ddea9c56814349 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 14 Aug 2025 18:21:00 +0200 Subject: [help]: I am going to throw my computer out a window --- src/Rendering/Shader.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/Rendering/Shader.cpp') diff --git a/src/Rendering/Shader.cpp b/src/Rendering/Shader.cpp index 8266e00..2198663 100644 --- a/src/Rendering/Shader.cpp +++ b/src/Rendering/Shader.cpp @@ -6,40 +6,40 @@ namespace Donut { - Shader* Shader::Create(const std::string& filepath) + Ref Shader::Create(const std::string& filepath) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(filepath); + return CreateRef(filepath); case RendererAPI::API::Vulkan: - return new VulkanShader(filepath); + return CreateRef(filepath); default: return nullptr; } } - Shader* Shader::Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc) + Ref Shader::Create(const std::string& name, const std::string& vertexSrc, const std::string& fragmentSrc) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(name, vertexSrc, fragmentSrc); + return CreateRef(name, vertexSrc, fragmentSrc); case RendererAPI::API::Vulkan: - return new VulkanShader(name, vertexSrc, fragmentSrc); + return CreateRef(name, vertexSrc, fragmentSrc); default: return nullptr; } } - Shader* Shader::CreateCompute(const std::string& name, const std::string& computeSrc) + Ref Shader::CreateCompute(const std::string& name, const std::string& computeSrc) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: - return new OpenGLShader(name, computeSrc); + return CreateRef(name, computeSrc); case RendererAPI::API::Vulkan: - return new VulkanShader(name, computeSrc); + return CreateRef(name, computeSrc); default: return nullptr; } @@ -58,14 +58,14 @@ namespace Donut Ref ShaderLibrary::Load(const std::string& filepath) { - auto shader = Ref(Shader::Create(filepath)); + auto shader = Shader::Create(filepath); Add(shader); return shader; } Ref ShaderLibrary::Load(const std::string& name, const std::string& filepath) { - auto shader = Ref(Shader::Create(filepath)); + auto shader = Shader::Create(filepath); Add(name, shader); return shader; } -- cgit v1.3