From 8a0b2a59c9809d5fc8e6a30c2abc4d5af21aa39e Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 13 Aug 2025 18:39:13 +0200 Subject: [fix]: More consistent formatting --- src/Rendering/Shader.h | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'src/Rendering/Shader.h') diff --git a/src/Rendering/Shader.h b/src/Rendering/Shader.h index aa46f07..ef0bdb1 100644 --- a/src/Rendering/Shader.h +++ b/src/Rendering/Shader.h @@ -20,17 +20,17 @@ namespace Donut virtual void Bind() const = 0; virtual void Unbind() const = 0; - virtual void SetInt(const std::string& name, int value) = 0; + virtual void SetInt( const std::string& name, int value) = 0; virtual void SetIntArray(const std::string& name, int* values, uint32_t count) = 0; - virtual void SetFloat(const std::string& name, float value) = 0; - virtual void SetFloat2(const std::string& name, const glm::vec2& value) = 0; - virtual void SetFloat3(const std::string& name, const glm::vec3& value) = 0; - virtual void SetFloat4(const std::string& name, const glm::vec4& value) = 0; - virtual void SetMat4(const std::string& name, const glm::mat4& value) = 0; + virtual void SetFloat( const std::string& name, float value) = 0; + virtual void SetFloat2( const std::string& name, const glm::vec2& value) = 0; + virtual void SetFloat3( const std::string& name, const glm::vec3& value) = 0; + virtual void SetFloat4( const std::string& name, const glm::vec4& value) = 0; + virtual void SetMat4( const std::string& name, const glm::mat4& value) = 0; virtual void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) = 0; - virtual void DispatchIndirect(uint32_t offset = 0) = 0; - virtual void MemoryBarrier(uint32_t barriers) = 0; + virtual void DispatchIndirect(uint32_t offset = 0) = 0; + virtual void MemoryBarrier(uint32_t barriers) = 0; virtual const std::string& GetName() const = 0; @@ -50,7 +50,6 @@ namespace Donut std::shared_ptr Get(const std::string& name); bool Exists(const std::string& name) const; - private: std::unordered_map> m_Shaders; }; -- cgit v1.3