From 613f99e937e55f73dcec1251fdce4a9fda077a0f Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 14 Aug 2025 01:24:24 +0200 Subject: [add]: implement an ImGUI layer --- src/States/SimulationState.h | 37 +------------------------------------ 1 file changed, 1 insertion(+), 36 deletions(-) (limited to 'src/States/SimulationState.h') diff --git a/src/States/SimulationState.h b/src/States/SimulationState.h index aa0b15b..3da7bd7 100644 --- a/src/States/SimulationState.h +++ b/src/States/SimulationState.h @@ -1,17 +1,9 @@ #pragma once -#include "Core/Memory.h" #include "Core/State.h" #include "Core/Event.h" -#include "Core/Camera.h" #include "Core/Log.h" -#include "Rendering/VertexArray.h" -#include "Rendering/VertexBuffer.h" -#include "Rendering/IndexBuffer.h" -#include "Rendering/Shader.h" -#include "Rendering/Texture.h" - namespace Donut { class SimulationState @@ -24,34 +16,7 @@ namespace Donut void OnExit() override; void OnUpdate(float deltaTime) override; void OnRender() override; + void OnImUIRender() override; void OnEvent(Event& event) override; - private: - void HandleKeyInput(float deltaTime); - void UpdateTexture(); - private: - Scope m_Camera; - - Ref m_VertexArray; - Ref m_VertexBuffer; - Ref m_IndexBuffer; - Ref m_Shader; - Ref m_Texture; - - Ref m_ComputeShader; - Ref m_ProcessedTexture; - - float m_ComputeBrightness = 0.0f; - float m_ComputeContrast = 1.0f; - float m_ComputeSaturation = 1.0f; - bool m_UseComputeShader = true; - - bool m_Keys[1024] = { false }; - bool m_FirstMouse = true; - float m_LastX = 0.0f; - float m_LastY = 0.0f; - float m_DeltaTime = 0.0f; - float m_LastFrame = 0.0f; - bool m_MouseDragging = false; - float m_TextureTime = 0.0f; }; }; -- cgit v1.3