From 3d8d3259e1cf5a7d88e5d1e530cc8c9bf9140734 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 14 Aug 2025 18:21:00 +0200 Subject: feat: I am going to throw my computer out a window --- src/engine/object.cpp | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/engine/object.cpp (limited to 'src/engine/object.cpp') diff --git a/src/engine/object.cpp b/src/engine/object.cpp new file mode 100644 index 0000000..2e76b16 --- /dev/null +++ b/src/engine/object.cpp @@ -0,0 +1,46 @@ +#include "object.h" + +namespace Donut +{ + Ray::Ray(glm::vec3 o, glm::vec3 d) + : m_origin(o), + m_direction(glm::normalize(d)) { } + + Material::Material(glm::vec3 c, float s, float e) + : m_color(c), + m_specular(s), + m_emission(e) { } + + Object::Object(glm::vec3 c, float r, Material m) + : m_centre(c), + m_radius(r), + m_material(m) { } + + bool Object::intersect(Ray &ray, float &t) + { + glm::vec3 oc = ray.m_origin - m_centre; + float a = glm::dot(ray.m_direction, ray.m_direction); + float b = 2.0f * glm::dot(oc, ray.m_direction); + float c = glm::dot(oc, oc) - m_radius * m_radius; + double discriminant = b*b - 4*a*c; + + if(discriminant < 0) + return false; + + float intercept = (-b - sqrt(discriminant)) / (2.0f*a); + if(intercept < 0) + { + intercept = (-b + sqrt(discriminant)) / (2.0f*a); + if(intercept<0) + return false; + } + + t = intercept; + return true; + } + + glm::vec3 Object::get_normal(glm::vec3 &point) const + { + return glm::normalize(point - m_centre); + } +} -- cgit v1.3