From 5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 20 Aug 2026 02:27:02 +0200 Subject: [chore]: MASSIVE refactor + more vulkan bs --- src/engine/object.h | 76 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 src/engine/object.h (limited to 'src/engine/object.h') diff --git a/src/engine/object.h b/src/engine/object.h new file mode 100644 index 0000000..8101540 --- /dev/null +++ b/src/engine/object.h @@ -0,0 +1,76 @@ +#pragma once + +#include + +namespace Donut +{ + class Ray + { + public: + Ray(glm::vec3 o, glm::vec3 d) + : m_origin(o), + m_direction(glm::normalize(d)) { } + + public: + glm::vec3 m_direction; + glm::vec3 m_origin; + }; + + class Material + { + public: + Material() : m_color(1.0f, 1.0f, 1.0f), m_specular(0.5f), m_emission(0.0f) { } + Material(glm::vec3 c, float s, float e) + : m_color(c), + m_specular(s), + m_emission(e) { } + + public: + glm::vec3 m_color; + float m_specular; + float m_emission; + }; + + class Object + { + public: + Object() : m_centre(0.0f, 0.0f, 0.0f), m_radius(1.0f), m_material() { } + Object(glm::vec3 c, float r, Material m) + : m_centre(c), + m_radius(r), + m_material(m) { } + + auto intersect(Ray& ray, float& t) -> bool + { + glm::vec3 oc = ray.m_origin - m_centre; + float a = glm::dot(ray.m_direction, ray.m_direction); + float b = 2.0f * glm::dot(oc, ray.m_direction); + float c = glm::dot(oc, oc) - m_radius * m_radius; + float discriminant = static_cast(b*b - 4*a*c); + + if (discriminant < 0) + return false; + + float intercept = (-b - sqrt(discriminant)) / (2.0f*a); + if (intercept < 0) + { + intercept = (-b + sqrt(discriminant)) / (2.0f*a); + if (intercept < 0) + return false; + } + + t = intercept; + return true; + } + + auto get_normal(glm::vec3& point) const -> glm::vec3 + { + return glm::normalize(point - m_centre); + } + + public: + glm::vec3 m_centre; + float m_radius; + Material m_material; + }; +}; -- cgit v1.3