From 2ca7a5efaee6f8b0ac4d394d4b1d10aedf0cb627 Mon Sep 17 00:00:00 2001 From: hachem Date: Sun, 23 Aug 2026 16:31:09 +0200 Subject: feat: OpenGL RHI device --- src/platform/opengl/opengl_renderer.h | 65 ----------------------------------- 1 file changed, 65 deletions(-) delete mode 100644 src/platform/opengl/opengl_renderer.h (limited to 'src/platform/opengl/opengl_renderer.h') diff --git a/src/platform/opengl/opengl_renderer.h b/src/platform/opengl/opengl_renderer.h deleted file mode 100644 index 2a39f1a..0000000 --- a/src/platform/opengl/opengl_renderer.h +++ /dev/null @@ -1,65 +0,0 @@ -#pragma once - -#include "rendering/renderer_backend.h" -#include "core/memory.h" -#include "core/camera.h" -#include "rendering/shader.h" - -namespace Donut -{ - class Engine; - - class OpenGLRenderer : public RendererBackend - { - public: - OpenGLRenderer(); - ~OpenGLRenderer() override; - - auto init(void* glfwWindow, int width, int height) -> bool override; - auto init_ui() -> bool override; - auto shutdown() -> void override; - auto resize(int width, int height) -> void override; - auto draw_frame(const glm::vec4& clear_color, - const std::function& build_ui) -> void override; - - auto set_scene_mode(bool enabled) -> void override; - auto is_scene_mode() const -> bool override; - auto set_free_fly(bool enabled) -> void override; - auto is_free_fly() const -> bool override; - auto reset_camera() -> void override; - - auto set_hdri(const std::string& path) -> void override; - auto current_hdri() const -> const std::string& override; - auto scene_objects() -> std::vector& override; - auto set_selected_object(int index) -> void override; - auto black_hole_params() -> BlackHoleParams& override; - - auto device_name() const -> const std::string& override; - - private: - auto process_input() -> void; - auto create_scene_resources() -> void; - auto render_scene(int width, int height) -> void; - - void* m_window = nullptr; - Scope m_engine; - - Camera m_scene_camera{ 45.0f, 16.0f / 9.0f, 0.1f, 1000.0f }; - Ref m_grid_shader, m_sphere_shader, m_skybox_shader; - unsigned int m_grid_vao = 0, m_grid_vbo = 0; - unsigned int m_sphere_vao = 0, m_sphere_vbo = 0, m_sphere_ebo = 0; - unsigned int m_skybox_vao = 0, m_skybox_vbo = 0; - int m_grid_vertex_count = 0, m_sphere_index_count = 0; - bool m_scene_ready = false; - std::vector m_scene_objects{ SceneObject{} }; - int m_selected_object = 0; - std::string m_hdri_path; - std::string m_device_name; - bool m_scene_mode = false; - bool m_ui_ready = false; - - double m_last_x = 0.0, m_last_y = 0.0; - bool m_left_was_down = false; - double m_last_frame_time = 0.0; - }; -} -- cgit v1.3