From 50cdd344a3ed87c75a67739e2ffd34762e9b0895 Mon Sep 17 00:00:00 2001 From: hachem Date: Tue, 12 Aug 2025 18:12:37 +0200 Subject: feat: start of a basic rendering backend --- src/platform/opengl/opengl_shader.h | 47 +++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/platform/opengl/opengl_shader.h (limited to 'src/platform/opengl/opengl_shader.h') diff --git a/src/platform/opengl/opengl_shader.h b/src/platform/opengl/opengl_shader.h new file mode 100644 index 0000000..e87c839 --- /dev/null +++ b/src/platform/opengl/opengl_shader.h @@ -0,0 +1,47 @@ +#pragma once + +#include "rendering/shader.h" +#include +#include + +namespace Donut +{ + class OpenGLShader + : public Shader + { + public: + OpenGLShader(const std::string& filepath); + OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src); + virtual ~OpenGLShader(); + + virtual void bind() const override; + virtual void unbind() const override; + + virtual void set_int(const std::string& name, int value) override; + virtual void set_int_array(const std::string& name, int* values, uint32_t count) override; + virtual void set_float(const std::string& name, float value) override; + virtual void set_float3(const std::string& name, const glm::vec3& value) override; + virtual void set_float4(const std::string& name, const glm::vec4& value) override; + virtual void set_mat4(const std::string& name, const glm::mat4& value) override; + + virtual const std::string& get_name() const override { return m_name; } + + void upload_uniform_int(const std::string& name, int value); + void upload_uniform_int_array(const std::string& name, int* values, uint32_t count); + void upload_uniform_float(const std::string& name, float value); + void upload_uniform_float2(const std::string& name, const glm::vec2& value); + void upload_uniform_float3(const std::string& name, const glm::vec3& value); + void upload_uniform_float4(const std::string& name, const glm::vec4& value); + void upload_uniform_mat3(const std::string& name, const glm::mat3& matrix); + void upload_uniform_mat4(const std::string& name, const glm::mat4& matrix); + + private: + std::string read_file(const std::string& filepath); + std::unordered_map pre_process(const std::string& source); + void compile(const std::unordered_map& shader_sources); + + private: + uint32_t m_renderer_id; + std::string m_name; + }; +}; -- cgit v1.3