From f58e20f5e18ceef64e80b8584928b5fe84854973 Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 19 Aug 2026 02:02:20 +0200 Subject: feat: migrate to slang from glsl --- src/platform/opengl/opengl_texture.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/platform/opengl/opengl_texture.cpp') diff --git a/src/platform/opengl/opengl_texture.cpp b/src/platform/opengl/opengl_texture.cpp index 8471ee8..13125a6 100644 --- a/src/platform/opengl/opengl_texture.cpp +++ b/src/platform/opengl/opengl_texture.cpp @@ -218,7 +218,7 @@ namespace Donut glUseProgram(shader_program); glUniform1i(glGetUniformLocation(shader_program, "u_EquirectangularMap"), 0); - glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_Projection"), 1, GL_FALSE, &capture_projection[0][0]); + glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_Projection"), 1, GL_TRUE, &capture_projection[0][0]); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, hdr_texture); @@ -226,7 +226,7 @@ namespace Donut glBindFramebuffer(GL_FRAMEBUFFER, capture_fbo); for (unsigned int i = 0; i < 6; ++i) { - glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_View"), 1, GL_FALSE, &capture_views[i][0][0]); + glUniformMatrix4fv(glGetUniformLocation(shader_program, "u_View"), 1, GL_TRUE, &capture_views[i][0][0]); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, m_renderer_id, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindVertexArray(cube_vao); -- cgit v1.3