From 5ea6c14c0e14bacee766ce1280ab2c71564e05ec Mon Sep 17 00:00:00 2001 From: hachem Date: Sun, 23 Aug 2026 21:55:36 +0200 Subject: [feat]: implement ui layer arch --- src/platform/opengl/texture.h | 83 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 src/platform/opengl/texture.h (limited to 'src/platform/opengl/texture.h') diff --git a/src/platform/opengl/texture.h b/src/platform/opengl/texture.h new file mode 100644 index 0000000..5f68c78 --- /dev/null +++ b/src/platform/opengl/texture.h @@ -0,0 +1,83 @@ +#pragma once + +#include "core/memory.h" + +#include +#include +#include + +namespace Donut +{ + class Texture + { + public: + virtual ~Texture() = default; + + virtual auto get_width() const -> uint32_t = 0; + virtual auto get_height() const -> uint32_t = 0; + virtual auto get_renderer_id() const -> uint32_t = 0; + + virtual auto set_data(void* data, uint32_t size) -> void = 0; + virtual auto bind(uint32_t slot = 0) const -> void = 0; + virtual auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void = 0; + + virtual auto operator==(const Texture& other) const -> bool = 0; + }; + + class Texture2D : public Texture + { + public: + Texture2D(uint32_t width, uint32_t height); + Texture2D(const std::string& path); + ~Texture2D(); + + auto get_width() const -> uint32_t override { return m_width; } + auto get_height() const -> uint32_t override { return m_height; } + auto get_renderer_id() const -> uint32_t override { return m_renderer_id; } + + auto set_data(void* data, uint32_t size) -> void override; + auto bind(uint32_t slot = 0) const -> void override; + auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void override; + + auto operator==(const Texture& other) const -> bool override { return m_renderer_id == other.get_renderer_id(); } + + static auto create(uint32_t width, uint32_t height) -> Ref; + static auto create(const std::string& path) -> Ref; + + private: + std::string m_path; + uint32_t m_width = 0, m_height = 0; + uint32_t m_renderer_id = 0; + uint32_t m_internal_format = 0, m_data_format = 0; // GLenum values + }; + + class CubemapTexture : public Texture + { + public: + CubemapTexture(uint32_t width, uint32_t height); + CubemapTexture(const std::string& path); + ~CubemapTexture(); + + auto get_width() const -> uint32_t override { return m_width; } + auto get_height() const -> uint32_t override { return m_height; } + auto get_renderer_id() const -> uint32_t override { return m_renderer_id; } + + auto set_data(void* data, uint32_t size) -> void override; + auto bind(uint32_t slot = 0) const -> void override; + auto bind_as_image(uint32_t slot = 0, bool read_only = false) const -> void override; + + auto operator==(const Texture& other) const -> bool override { return m_renderer_id == other.get_renderer_id(); } + + static auto create(uint32_t width, uint32_t height) -> Ref; + static auto create_from_hdri(const std::string& path) -> Ref; + + private: + auto LoadHDRI(const std::string& path) -> void; + auto convert_equirectangular_to_cubemap(float* hdr_data, int width, int height) -> void; + + std::string m_path; + uint32_t m_width = 0, m_height = 0; + uint32_t m_renderer_id = 0; + uint32_t m_internal_format = 0, m_data_format = 0; // GLenum values + }; +}; -- cgit v1.3