From f40235b63a09191db2bbb75d7d231c27130faa87 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 20 Aug 2026 22:15:51 +0200 Subject: refactor: fold the Vulkan wrapper classes into VulkanRenderer --- src/platform/vulkan/vulkan_shader.cpp | 119 ---------------------------------- 1 file changed, 119 deletions(-) delete mode 100644 src/platform/vulkan/vulkan_shader.cpp (limited to 'src/platform/vulkan/vulkan_shader.cpp') diff --git a/src/platform/vulkan/vulkan_shader.cpp b/src/platform/vulkan/vulkan_shader.cpp deleted file mode 100644 index 30968cf..0000000 --- a/src/platform/vulkan/vulkan_shader.cpp +++ /dev/null @@ -1,119 +0,0 @@ -#include "vulkan_shader.h" - -#include -#include - -namespace Donut -{ - VulkanShader::VulkanShader(const std::string& filepath) - { - } - - VulkanShader::VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) - : m_name(name) - { - } - - VulkanShader::VulkanShader(const std::string& name, const std::string& compute_src) - : m_name(name) - { - } - - VulkanShader::~VulkanShader() - { - } - - auto VulkanShader::bind() const -> void - { - } - - auto VulkanShader::unbind() const -> void - { - } - - auto VulkanShader::set_int(const std::string& name, int value) -> void - { - } - - auto VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count) -> void - { - } - - auto VulkanShader::set_float(const std::string& name, float value) -> void - { - } - - auto VulkanShader::set_float2(const std::string& name, const glm::vec2& value) -> void - { - } - - auto VulkanShader::set_float3(const std::string& name, const glm::vec3& value) -> void - { - } - - auto VulkanShader::set_float4(const std::string& name, const glm::vec4& value) -> void - { - } - - auto VulkanShader::set_mat4(const std::string& name, const glm::mat4& value) -> void - { - } - - auto VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void - { - } - - auto VulkanShader::dispatch_indirect(uint32_t offset) -> void - { - } - - auto VulkanShader::memory_barrier(uint32_t barriers) -> void - { - } - - auto VulkanShader::upload_uniform_int(const std::string& name, int value) -> void - { - } - - auto VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void - { - } - - auto VulkanShader::upload_uniform_float(const std::string& name, float value) -> void - { - } - - auto VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void - { - } - - auto VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void - { - } - - auto VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void - { - } - - auto VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void - { - } - - auto VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void - { - } - - auto VulkanShader::read_file(const std::string& filepath) -> std::string - { - return ""; - } - - auto VulkanShader::pre_process(const std::string& source) -> std::unordered_map - { - return {}; - } - - auto VulkanShader::compile(const std::unordered_map& shader_sources) -> void - { - } -}; -- cgit v1.3