From 5ea6c14c0e14bacee766ce1280ab2c71564e05ec Mon Sep 17 00:00:00 2001 From: hachem Date: Sun, 23 Aug 2026 21:55:36 +0200 Subject: [feat]: implement ui layer arch --- src/rendering/renderer_backend.h | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 src/rendering/renderer_backend.h (limited to 'src/rendering/renderer_backend.h') diff --git a/src/rendering/renderer_backend.h b/src/rendering/renderer_backend.h deleted file mode 100644 index d34983f..0000000 --- a/src/rendering/renderer_backend.h +++ /dev/null @@ -1,32 +0,0 @@ -#pragma once - -#include - -namespace Donut -{ - // Backend-agnostic scene/black-hole data shared by the Application and the - // portable renderers (SceneRenderer, BlackHoleRenderer). The rendering itself - // is written once on the RHI (rendering/rhi.h); these are just the inputs. - - // A placeable/editable sphere in the world-builder scene view. The app owns - // the list; SceneRenderer draws it the same way on every backend. - struct SceneObject - { - glm::vec3 position = { 0.0f, 2.0f, 0.0f }; - float radius = 2.0f; - glm::vec3 color = { 0.85f, 0.35f, 0.2f }; - }; - - // Live-tunable black-hole / accretion-disk parameters. Radii are in - // Schwarzschild radii; the inner edge is clamped to the ISCO (3 r_s). - struct BlackHoleParams - { - float disk_inner_rs = 3.0f; // inner edge (x r_s) - float disk_outer_rs = 12.0f; // outer edge (x r_s) - float temperature = 4800.0f; // Kelvin at the flux peak (disk colour) - float brightness = 0.9f; // disk exposure - float turbulence = 0.4f; // 0 = smooth physical disk - int quality_steps = 15000; // geodesic integration steps - float fov_degrees = 60.0f; // camera field of view - }; -} -- cgit v1.3