From 2d8f706efe6e0a02b3238c2f22e7cdce620e9807 Mon Sep 17 00:00:00 2001 From: hachem Date: Wed, 13 Aug 2025 18:20:54 +0200 Subject: feat: compute shaders and compute textures --- src/rendering/shader.h | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/rendering/shader.h') diff --git a/src/rendering/shader.h b/src/rendering/shader.h index d9128f6..fe869ba 100644 --- a/src/rendering/shader.h +++ b/src/rendering/shader.h @@ -5,6 +5,11 @@ #include #include +#define SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define UNIFORM_BARRIER_BIT 0x00000004 +#define TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define IMAGE_ACCESS_BARRIER_BIT 0x00000020 + namespace Donut { class Shader @@ -18,14 +23,20 @@ namespace Donut virtual void set_int(const std::string& name, int value) = 0; virtual void set_int_array(const std::string& name, int* values, uint32_t count) = 0; virtual void set_float(const std::string& name, float value) = 0; + virtual void set_float2(const std::string& name, const glm::vec2& value) = 0; virtual void set_float3(const std::string& name, const glm::vec3& value) = 0; virtual void set_float4(const std::string& name, const glm::vec4& value) = 0; virtual void set_mat4(const std::string& name, const glm::mat4& value) = 0; + virtual void dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) = 0; + virtual void dispatch_indirect(uint32_t offset = 0) = 0; + virtual void memory_barrier(uint32_t barriers) = 0; + virtual const std::string& get_name() const = 0; static Shader* create(const std::string& filepath); static Shader* create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src); + static Shader* create_compute(const std::string& name, const std::string& compute_src); }; class ShaderLibrary -- cgit v1.3