From 45baf48db974c66cfdc51f26cee191abbbd89a0b Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 20 Aug 2026 22:20:49 +0200 Subject: [feat]: reduce renderer abstraction --- src/rendering/vertex_buffer.h | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) (limited to 'src/rendering/vertex_buffer.h') diff --git a/src/rendering/vertex_buffer.h b/src/rendering/vertex_buffer.h index 6be7e34..4e61700 100644 --- a/src/rendering/vertex_buffer.h +++ b/src/rendering/vertex_buffer.h @@ -3,9 +3,9 @@ #include #include -namespace Donut +namespace Donut { - struct VertexBufferElement + struct VertexBufferElement { uint32_t type; uint32_t count; @@ -22,27 +22,27 @@ namespace Donut ~VertexBufferLayout() = default; template - auto push(uint32_t count) -> void + auto push(uint32_t count) -> void { static_assert(false); } template<> - void push(uint32_t count) + void push(uint32_t count) { m_elements.push_back({ 0x1406, count, 0, m_stride }); // GL_FLOAT m_stride += count * VertexBufferElement::get_size_of_type(0x1406); } template<> - void push(uint32_t count) + void push(uint32_t count) { m_elements.push_back({ 0x1405, count, 0, m_stride }); // GL_UNSIGNED_INT m_stride += count * VertexBufferElement::get_size_of_type(0x1405); } template<> - void push(uint32_t count) + void push(uint32_t count) { m_elements.push_back({ 0x1401, count, 1, m_stride }); // GL_UNSIGNED_BYTE m_stride += count * VertexBufferElement::get_size_of_type(0x1401); @@ -59,15 +59,20 @@ namespace Donut class VertexBuffer { public: - virtual ~VertexBuffer() = default; + VertexBuffer(const void* data, uint32_t size); + ~VertexBuffer(); - virtual auto bind() const -> void = 0; - virtual auto unbind() const -> void = 0; - virtual auto set_data(const void* data, uint32_t size) -> void = 0; + auto bind() const -> void; + auto unbind() const -> void; + auto set_data(const void* data, uint32_t size) -> void; - virtual auto get_layout() const -> const VertexBufferLayout& = 0; - virtual auto set_layout(const VertexBufferLayout& layout) -> void = 0; + auto get_layout() const -> const VertexBufferLayout& { return m_layout; } + auto set_layout(const VertexBufferLayout& layout) -> void { m_layout = layout; } static auto create(const void* data, uint32_t size) -> VertexBuffer*; + + private: + uint32_t m_renderer_id = 0; + VertexBufferLayout m_layout; }; }; -- cgit v1.3