From 90ff03c2fdffc09ddb26bdc7e32c3968a6d274fb Mon Sep 17 00:00:00 2001 From: hachem Date: Sun, 23 Aug 2026 22:39:47 +0200 Subject: [feat]: wire in scene into the simulation engine --- src/scene/scene.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/scene/scene.h') diff --git a/src/scene/scene.h b/src/scene/scene.h index 27d1327..23d884f 100644 --- a/src/scene/scene.h +++ b/src/scene/scene.h @@ -17,8 +17,9 @@ namespace Donut public: Scene(); - // world-builder content - std::vector objects{ SceneObject{} }; + // world-builder content. The default object orbits clear of the hole at the + // origin (positions are in Schwarzschild radii; see BH_SCENE_RADIUS). + std::vector objects{ SceneObject{ { 18.0f, 6.0f, 0.0f }, 2.0f, { 0.85f, 0.35f, 0.2f } } }; int selected_object = 0; // black hole / accretion disk -- cgit v1.3