From 0d8b874c0048ca088bb9e353a5f7c62e1f8cd0e8 Mon Sep 17 00:00:00 2001 From: hachem Date: Thu, 14 Aug 2025 00:42:05 +0200 Subject: feat: custom memory managers and fix includes --- src/states/simulation_state.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'src/states/simulation_state.cpp') diff --git a/src/states/simulation_state.cpp b/src/states/simulation_state.cpp index c925cd7..6a832cd 100644 --- a/src/states/simulation_state.cpp +++ b/src/states/simulation_state.cpp @@ -6,7 +6,6 @@ #include "rendering/shader.h" #include "rendering/texture.h" -#include #include #include #include @@ -15,7 +14,7 @@ namespace Donut { void SimulationState::on_enter() { - m_camera = std::make_unique(45.0f, 1280.0f / 720.0f, 0.1f, 100.0f); + m_camera = create_scope(45.0f, 1280.0f / 720.0f, 0.1f, 100.0f); m_camera->set_position({ 0.0f, 0.0f, 3.0f }); m_camera->set_mouse_sensitivity(0.1f); m_camera->set_movement_speed(5.0f); @@ -42,8 +41,8 @@ namespace Donut 4, 5, 1, 1, 0, 4 }; - m_vertex_array = std::shared_ptr(VertexArray::create()); - m_vertex_buffer = std::shared_ptr(VertexBuffer::create(vertices, sizeof(vertices))); + m_vertex_array = Ref(VertexArray::create()); + m_vertex_buffer = Ref(VertexBuffer::create(vertices, sizeof(vertices))); VertexBufferLayout layout; layout.push(3); @@ -53,10 +52,10 @@ namespace Donut m_vertex_array->add_vertex_buffer(m_vertex_buffer); - m_index_buffer = std::shared_ptr(IndexBuffer::create(indices, 36)); + m_index_buffer = Ref(IndexBuffer::create(indices, 36)); m_vertex_array->set_index_buffer(m_index_buffer); - m_shader = std::shared_ptr(Shader::create("assets/textured.glsl")); + m_shader = Ref(Shader::create("assets/textured.glsl")); m_texture = Texture2D::create(256, 256); uint32_t* pixel_data = new uint32_t[256 * 256]; @@ -82,7 +81,7 @@ namespace Donut m_texture->set_data(pixel_data, 256 * 256 * 4); delete[] pixel_data; - m_compute_shader = std::shared_ptr(Shader::create("assets/texture_processor.glsl")); + m_compute_shader = Ref(Shader::create("assets/texture_processor.glsl")); if (!m_compute_shader) { -- cgit v1.3