#type vertex #version 330 core layout (location = 0) in vec3 aPos; uniform mat4 viewProj; void main() { gl_Position = viewProj * vec4(aPos, 1.0); } #type fragment #version 330 core out vec4 FragColor; void main() { FragColor = vec4(0.5, 0.5, 0.5, 0.3); }