#!/usr/bin/env bash # # Compiles every Assets/Shaders/*.slang to all backend targets, into # Assets/Shaders/generated/ (gitignored): # # OpenGL : .glsl - combined "#type" GLSL 4.10 (Slang -> SPIR-V -> # SPIRV-Cross), macOS-4.1-core valid, loaded by # OpenGLShader. # Vulkan : ..spv - SPIR-V per entry point. # Metal : .metal - MSL, whole module. # # Entry points are auto-discovered from Slang [shader("stage")] attributes. # Override tool paths with SLANGC / SPIRV_CROSS. set -euo pipefail ROOT="$(cd "$(dirname "$0")/.." && pwd)" SLANGC="${SLANGC:-$ROOT/Tools/slang/bin/slangc}" SPIRV_CROSS="${SPIRV_CROSS:-$(command -v spirv-cross || echo spirv-cross)}" SRC="$ROOT/Assets/Shaders" OUT="$SRC/generated" [ -x "$SLANGC" ] || { echo "compile-shaders: slangc not found at $SLANGC (run Tools/fetch-slang.sh)"; exit 1; } command -v "$SPIRV_CROSS" >/dev/null 2>&1 || { echo "compile-shaders: spirv-cross not found (brew install spirv-cross)"; exit 1; } mkdir -p "$OUT" shopt -s nullglob shaders=("$SRC"/*.slang) [ ${#shaders[@]} -gt 0 ] || { echo "compile-shaders: no .slang files in $SRC yet"; exit 0; } # Prints "stage entryName" for each [shader("stage")] entry point in a file. entry_points() { awk ' /\[shader\(/ { if (match($0, /"[a-zA-Z]+"/)) { stage = substr($0, RSTART+1, RLENGTH-2); want = 1 } next } want && $0 ~ /^[ \t]*\[/ { next } # skip further attributes want && /\(/ { sig = $0; sub(/\(.*/, "", sig) n = split(sig, t, /[ \t*&]+/); name = t[n] if (name != "") print stage, name want = 0 } ' "$1" } fail=0 for f in "${shaders[@]}"; do name="$(basename "$f" .slang)" echo "== $name.slang ==" # Metal: whole module. if "$SLANGC" "$f" -target metal -o "$OUT/$name.metal" 2>"$OUT/.err"; then echo " metal -> $name.metal" else echo " metal FAILED:"; sed 's/^/ /' "$OUT/.err"; fail=1; fi # OpenGL + Vulkan: per entry point. Shaders that declare a ConstantBuffer keep # real UBO blocks (the Engine binds them by name); the rest have Slang's # $Globals flattened to loose uniforms so per-draw glUniform* calls still work. if grep -q 'ConstantBuffer<' "$f"; then ubo=1; else ubo=0; fi combined="$OUT/$name.glsl"; : > "$combined" while read -r stage entry; do [ -z "${stage:-}" ] && continue spv="$OUT/$name.$entry.spv" if ! "$SLANGC" "$f" -target spirv -entry "$entry" -stage "$stage" -o "$spv" 2>"$OUT/.err"; then echo " spirv FAILED ($entry):"; sed 's/^/ /' "$OUT/.err"; fail=1; continue fi echo " spirv -> $name.$entry.spv ($stage)" # SPIR-V -> classic GLSL 4.10 (combined samplers, no binding layouts). xcopts="--version 410 --no-es --no-420pack-extension" [ "$ubo" = 0 ] && xcopts="$xcopts --glsl-emit-ubo-as-plain-uniforms" if "$SPIRV_CROSS" $xcopts "$spv" --output "$OUT/.stage.glsl" 2>"$OUT/.err"; then if [ "$ubo" = 1 ]; then # Real UBOs: strip SPIRV-Cross's "_std140" block-name suffix so the block # names match glGetUniformBlockIndex("Camera") etc. in the Engine. perl -i -pe 's/_std140//g' "$OUT/.stage.glsl" else # Flatten "struct S {..}; uniform S inst;" into loose "uniform TYPE NAME;" # and strip the "inst." prefix, so uniforms keep their original names and # the existing C++ SetMat4("u_X") / SetFloat("u_Y") calls work unchanged. perl -0777 -i -pe ' while (/struct\s+(\w+)\s*\{(.*?)\}\s*;\s*uniform\s+\1\s+(\w+)\s*;/s) { my ($s,$body,$inst)=($1,$2,$3); my @u; while ($body =~ /([A-Za-z_]\w*)\s+([A-Za-z_]\w*(?:\[\d+\])?)\s*;/g) { push @u,"uniform $1 $2;"; } my $loose=join("\n",@u); s/struct\s+\Q$s\E\s*\{.*?\}\s*;\s*uniform\s+\Q$s\E\s+\Q$inst\E\s*;/$loose/s; s/\b\Q$inst\E\.//g; } ' "$OUT/.stage.glsl" fi # SPIRV-Cross names inter-stage varyings per stage and relies on explicit # locations, but macOS's GL linker matches varyings by NAME. Rename each # varying to a location-canonical name (_v) so stages agree: rename # `out` in vertex stages and `in` in fragment stages (never attributes). case "$stage" in vertex) vdir=out ;; fragment) vdir=in ;; *) vdir="" ;; esac if [ -n "$vdir" ]; then DIR="$vdir" perl -0777 -i -pe ' my $d=$ENV{DIR}; my %m; while (/layout\(location = (\d+)\)\s+\Q$d\E\s+\w+\s+(\w+)\s*;/g) { $m{$2}="_v$1"; } for my $n (keys %m) { s/\b\Q$n\E\b/$m{$n}/g; } ' "$OUT/.stage.glsl" fi { echo "#type $stage"; cat "$OUT/.stage.glsl"; echo; } >> "$combined" echo " glsl -> $name.glsl (#type $stage)" else echo " glsl FAILED ($entry):"; sed 's/^/ /' "$OUT/.err"; fail=1; fi done < <(entry_points "$f") done rm -f "$OUT/.err" "$OUT/.stage.glsl" exit $fail