#type vertex #version 410 layout(location = 0) in vec2 input_position; layout(location = 1) in vec2 input_texCoord; layout(location = 0) out vec2 _v0; void main() { gl_Position = vec4(input_position, 0.0, 1.0); _v0 = input_texCoord; } #type fragment #version 410 uniform sampler2D u_ScreenTexture; layout(location = 0) in vec2 _v0; layout(location = 0) out vec4 entryPointParam_fragmentMain; void main() { entryPointParam_fragmentMain = texture(u_ScreenTexture, _v0); }