#include "OpenGLUniformBuffer.h" namespace Donut { OpenGLUniformBuffer::OpenGLUniformBuffer(uint32_t size, uint32_t binding) : m_Size(size), m_Binding(binding) { glGenBuffers(1, &m_RendererID); glBindBuffer(GL_UNIFORM_BUFFER, m_RendererID); glBufferData(GL_UNIFORM_BUFFER, size, nullptr, GL_DYNAMIC_DRAW); glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_RendererID); } OpenGLUniformBuffer::~OpenGLUniformBuffer() { glDeleteBuffers(1, &m_RendererID); } void OpenGLUniformBuffer::SetData(const void* data, uint32_t size, uint32_t offset) { glBindBuffer(GL_UNIFORM_BUFFER, m_RendererID); glBufferSubData(GL_UNIFORM_BUFFER, offset, size, data); } void OpenGLUniformBuffer::Bind(uint32_t binding) { glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_RendererID); } };