#pragma once #include "Core/Memory.h" #include "Rendering/VertexArray.h" #include "Rendering/VertexBuffer.h" #include "Rendering/IndexBuffer.h" #include namespace Donut { class OpenGLVertexArray : public VertexArray { public: OpenGLVertexArray(); virtual ~OpenGLVertexArray(); virtual void Bind() const override; virtual void Unbind() const override; virtual void AddVertexBuffer(const Ref& vertexBuffer) override; virtual void SetIndexBuffer(const Ref& indexBuffer) override; virtual const std::vector>& GetVertexBuffers() const override { return m_VertexBuffers; } virtual const Ref& GetIndexBuffer() const override { return m_IndexBuffer; } private: uint32_t m_RendererID; uint32_t m_VertexBufferIndex = 0; std::vector> m_VertexBuffers; Ref m_IndexBuffer; }; };