#include "OpenGLVertexBuffer.h" #include "Rendering/VertexBuffer.h" #include namespace Donut { OpenGLVertexBuffer::OpenGLVertexBuffer(const void* data, uint32_t size) { glCreateBuffers(1, &m_RendererID); glBindBuffer(GL_ARRAY_BUFFER, m_RendererID); glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW); } OpenGLVertexBuffer::~OpenGLVertexBuffer() { glDeleteBuffers(1, &m_RendererID); } void OpenGLVertexBuffer::Bind() const { glBindBuffer(GL_ARRAY_BUFFER, m_RendererID); } void OpenGLVertexBuffer::Unbind() const { glBindBuffer(GL_ARRAY_BUFFER, 0); } void OpenGLVertexBuffer::SetData(const void* data, uint32_t size) { glBindBuffer(GL_ARRAY_BUFFER, m_RendererID); glBufferSubData(GL_ARRAY_BUFFER, 0, size, data); } };