#pragma once #include "Rendering/IndexBuffer.h" namespace Donut { class VulkanIndexBuffer : public IndexBuffer { public: VulkanIndexBuffer(uint32_t* indices, uint32_t count); virtual ~VulkanIndexBuffer(); virtual void Bind() const override; virtual void Unbind() const override; virtual uint32_t GetCount() const override { return m_Count; } private: uint32_t m_RendererID; uint32_t m_Count; }; };