#include "VulkanTexture.h" namespace Donut { VulkanTexture2D::VulkanTexture2D(uint32_t width, uint32_t height) : m_Width(width), m_Height(height) { // TODO(Hachem): Implement Vulkan texture creation with dimensions } VulkanTexture2D::VulkanTexture2D(const std::string& path) : m_Path(path) { // TODO(Hachem): Implement Vulkan texture creation from file } VulkanTexture2D::~VulkanTexture2D() { // TODO(Hachem): Implement Vulkan texture cleanup } void VulkanTexture2D::SetData(void* data, uint32_t size) { // TODO(Hachem): Implement Vulkan texture data setting } void VulkanTexture2D::Bind(uint32_t slot) const { // TODO(Hachem): Implement Vulkan texture binding } void VulkanTexture2D::BindAsImage(uint32_t slot, bool readOnly) const { // TODO(Hachem): Implement Vulkan texture image binding } };