#include "VulkanUniformBuffer.h" namespace Donut { VulkanUniformBuffer::VulkanUniformBuffer(uint32_t size, uint32_t binding) : m_Size(size), m_Binding(binding) { // TODO: Implement Vulkan uniform buffer } VulkanUniformBuffer::~VulkanUniformBuffer() { // TODO: Implement Vulkan uniform buffer cleanup } void VulkanUniformBuffer::SetData(const void* data, uint32_t size, uint32_t offset) { // TODO: Implement Vulkan uniform buffer data setting } void VulkanUniformBuffer::Bind(uint32_t binding) { // TODO: Implement Vulkan uniform buffer binding } };