#pragma once #include "Rendering/UniformBuffer.h" namespace Donut { class VulkanUniformBuffer : public UniformBuffer { public: VulkanUniformBuffer(uint32_t size, uint32_t binding); virtual ~VulkanUniformBuffer(); virtual void SetData(const void* data, uint32_t size, uint32_t offset = 0) override; virtual void Bind(uint32_t binding) override; private: uint32_t m_Size; uint32_t m_Binding; }; };