#pragma once #include "Rendering/VertexArray.h" namespace Donut { class VulkanVertexArray : public VertexArray { public: VulkanVertexArray(); virtual ~VulkanVertexArray(); virtual void Bind() const override; virtual void Unbind() const override; virtual void AddVertexBuffer(const std::shared_ptr& vertexBuffer) override; virtual void SetIndexBuffer(const std::shared_ptr& indexBuffer) override; virtual const std::vector>& GetVertexBuffers() const { return m_VertexBuffers; } virtual const std::shared_ptr& GetIndexBuffer() const { return m_IndexBuffer; } private: uint32_t m_RendererID; std::vector> m_VertexBuffers; std::shared_ptr m_IndexBuffer; }; };