#pragma once #include "Rendering/VertexArray.h" #include "Core/Memory.h" namespace Donut { class VulkanVertexArray : public VertexArray { public: VulkanVertexArray(); virtual ~VulkanVertexArray(); virtual void Bind() const override; virtual void Unbind() const override; virtual void AddVertexBuffer(const Ref& vertexBuffer) override; virtual void SetIndexBuffer(const Ref& indexBuffer) override; virtual const std::vector>& GetVertexBuffers() const { return m_VertexBuffers; } virtual const Ref& GetIndexBuffer() const { return m_IndexBuffer; } private: uint32_t m_RendererID; std::vector> m_VertexBuffers; Ref m_IndexBuffer; }; };