#include "VulkanVertexBuffer.h" namespace Donut { VulkanVertexBuffer::VulkanVertexBuffer(uint32_t size) { // TODO(Hachem): Implement Vulkan vertex buffer creation with size } VulkanVertexBuffer::VulkanVertexBuffer(float* vertices, uint32_t size) { // TODO(Hachem): Implement Vulkan vertex buffer creation with data } VulkanVertexBuffer::~VulkanVertexBuffer() { // TODO(Hachem): Implement Vulkan vertex buffer cleanup } void VulkanVertexBuffer::Bind() const { // TODO(Hachem): Implement Vulkan vertex buffer binding } void VulkanVertexBuffer::Unbind() const { // TODO(Hachem): Implement Vulkan vertex buffer unbinding } void VulkanVertexBuffer::SetData(const void* data, uint32_t size) { // TODO(Hachem): Implement Vulkan vertex buffer data setting } };