#pragma once #include "Core/Memory.h" #include "Texture.h" namespace Donut { enum class FramebufferTextureFormat { None = 0, RGBA8, RED_INTEGER, DEPTH24STENCIL8, Depth = DEPTH24STENCIL8 }; struct FramebufferTextureSpecification { FramebufferTextureSpecification() = default; FramebufferTextureSpecification(FramebufferTextureFormat format) : TextureFormat(format) {} FramebufferTextureFormat TextureFormat = FramebufferTextureFormat::None; }; struct FramebufferAttachmentSpecification { FramebufferAttachmentSpecification() = default; FramebufferAttachmentSpecification(std::initializer_list attachments) : Attachments(attachments) {} std::vector Attachments; }; struct FramebufferSpecification { uint32_t Width = 0, Height = 0; FramebufferAttachmentSpecification Attachments; uint32_t Samples = 1; bool SwapChainTarget = false; }; class Framebuffer { public: virtual ~Framebuffer() = default; virtual void Bind() = 0; virtual void Unbind() = 0; virtual void Resize(uint32_t width, uint32_t height) = 0; virtual int ReadPixel(uint32_t attachmentIndex, int x, int y) = 0; virtual void ClearAttachment(uint32_t attachmentIndex, int value) = 0; virtual uint32_t GetColorAttachmentRendererID(uint32_t index = 0) const = 0; virtual const FramebufferSpecification& GetSpecification() const = 0; static Ref Create(const FramebufferSpecification& spec); }; };