#include "IndexBuffer.h" #include "Renderer.h" #include "Platform/OpenGL/OpenGLIndexBuffer.h" namespace Donut { IndexBuffer* IndexBuffer::Create(const uint32_t* indices, uint32_t count) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: return new OpenGLIndexBuffer(indices, count); default: return nullptr; } } };