#include "Texture.h" #include "Renderer.h" #include "../Platform/OpenGL/OpenGLTexture.h" namespace Donut { std::shared_ptr Texture2D::Create(uint32_t width, uint32_t height) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: return std::make_shared(width, height); case RendererAPI::API::None: return nullptr; default: return nullptr; } } std::shared_ptr Texture2D::Create(const std::string& path) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: return std::make_shared(path); case RendererAPI::API::None: return nullptr; default: return nullptr; } } };