#include "Texture.h" #include "Renderer.h" #include "Platform/OpenGL/OpenGLTexture.h" #include "Platform/Vulkan/VulkanTexture.h" namespace Donut { Ref Texture2D::Create(uint32_t width, uint32_t height) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: return CreateRef(width, height); case RendererAPI::API::Vulkan: return CreateRef(width, height); case RendererAPI::API::None: return nullptr; default: return nullptr; } } Ref Texture2D::Create(const std::string& path) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: return CreateRef(path); case RendererAPI::API::Vulkan: return CreateRef(path); case RendererAPI::API::None: return nullptr; default: return nullptr; } } };