#include "TextureManager.h" #include "Platform/OpenGL/OpenGLTexture.h" #include "Platform/OpenGL/OpenGLRendererAPI.h" #include namespace Donut { Ref TextureManager::CreateTexture(uint32_t width, uint32_t height) { return CreateRef(width, height); } void TextureManager::BindTexture(uint32_t textureID, uint32_t slot) { RenderCommand::BindTexture(textureID, slot); } void TextureManager::BindImageTexture(uint32_t textureID, uint32_t slot, bool readOnly) { RenderCommand::BindImageTexture(textureID, slot, readOnly); } void TextureManager::SetTextureData(uint32_t textureID, void* data, uint32_t width, uint32_t height) { glBindTexture(GL_TEXTURE_2D, textureID); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); } void TextureManager::ResizeTexture(uint32_t textureID, uint32_t width, uint32_t height) { glBindTexture(GL_TEXTURE_2D, textureID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); } };