#include "VertexArray.h" #include "Renderer.h" #include "Platform/OpenGL/OpenGLVertexArray.h" namespace Donut { uint32_t VertexBufferElement::GetSizeOfType(uint32_t type) { switch (type) { case 0x1406: return 4; // GL_FLOAT case 0x1405: return 4; // GL_UNSIGNED_INT case 0x1401: return 1; // GL_UNSIGNED_BYTE default: return 0; } } VertexArray* VertexArray::Create() { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: return new OpenGLVertexArray(); default: return nullptr; } } };