#include "VertexBuffer.h" #include "Renderer.h" #include "Platform/OpenGL/OpenGLVertexBuffer.h" namespace Donut { VertexBuffer* VertexBuffer::Create(const void* data, uint32_t size) { switch (Renderer::GetAPI()) { case RendererAPI::API::OpenGL: return new OpenGLVertexBuffer(data, size); default: return nullptr; } } };