#include "SimulationState.h" #include "Rendering/Renderer.h" #include "Core/Application.h" #include "Core/Window.h" #include "Core/Event.h" #include "Core/SettingsManager.h" #include #include namespace Donut { void SimulationState::OnEnter() { DONUT_INFO("Entering Simulation State"); const auto& settings = SettingsManager::GetSettingsConst(); m_Engine.SetTargetFPS(settings.simulation.targetFPS); m_Engine.SetComputeHeight(settings.simulation.computeHeight); m_Engine.SetMaxStepsMoving(settings.simulation.maxStepsMoving); m_Engine.SetMaxStepsStatic(settings.simulation.maxStepsStatic); m_Engine.SetEarlyExitDistance(settings.simulation.earlyExitDistance); m_Engine.GetGravity() = settings.simulation.gravityEnabled; m_Engine.UpdateComputeDimensions(); m_Initialized = true; } void SimulationState::OnExit() { DONUT_INFO("Exiting Simulation State"); } void SimulationState::OnUpdate(float deltaTime) { m_Engine.UpdatePerformance(deltaTime); m_Engine.UpdateWindowDimensions(); m_Engine.UpdatePhysics(deltaTime); if (m_Engine.GetCamera().IsDragging()) { GLFWwindow* window = static_cast(Application::Get().GetWindow().GetNativeWindow()); double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); m_Engine.GetCamera().ProcessOrbitalMouseMove(xpos, ypos); } } void SimulationState::OnRender() { RenderCommand::SetClearColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)); RenderCommand::Clear(); RenderCommand::SetViewport(0, 0, m_Engine.GetWidth(), m_Engine.GetHeight()); m_Engine.DispatchCompute(m_Engine.GetCamera()); m_Engine.DrawFullScreenQuad(); } void SimulationState::OnEvent(Event& event) { if (event.GetEventType() == EventType::MouseButtonPressed) { MouseButtonPressedEvent& e = (MouseButtonPressedEvent&)event; int button = e.GetMouseButton(); GLFWwindow* window = static_cast(Application::Get().GetWindow().GetNativeWindow()); Camera& camera = m_Engine.GetCamera(); double lastX = camera.GetLastX(); double lastY = camera.GetLastY(); glfwGetCursorPos(window, &lastX, &lastY); camera.ProcessOrbitalMouseButton(button, GLFW_PRESS, 0); } else if (event.GetEventType() == EventType::MouseButtonReleased) { MouseButtonReleasedEvent& e = (MouseButtonReleasedEvent&)event; int button = e.GetMouseButton(); m_Engine.GetCamera().ProcessOrbitalMouseButton(button, GLFW_RELEASE, 0); } if (event.GetEventType() == EventType::MouseScrolled) { MouseScrolledEvent& e = (MouseScrolledEvent&)event; m_Engine.GetCamera().ProcessOrbitalScroll(e.GetXOffset(), e.GetYOffset()); } if (event.GetEventType() == EventType::KeyPressed) { KeyPressedEvent& e = (KeyPressedEvent&)event; if (e.GetKeyCode() == GLFW_KEY_G) { m_Engine.GetGravity() = !m_Engine.GetGravity(); DONUT_INFO("Gravity turned {}", m_Engine.GetGravity() ? "ON" : "OFF"); } } } void SimulationState::OnImUIRender() { ImGui::SetNextWindowSize(ImVec2(400, 600), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - 420, 20), ImGuiCond_FirstUseEver); ImGui::Begin("Simulation Controls", nullptr, ImGuiWindowFlags_NoCollapse); ImGui::TextColored(ImVec4(0.8f, 0.8f, 1.0f, 1.0f), "Black Hole Simulation"); ImGui::SameLine(); if (ImGui::Button("Back to Config")) Application::Get().GetStateManager().SwitchToState("Config"); ImGui::SameLine(); if (ImGui::Button("Save Settings")) { SimulationSettings settings = SettingsManager::GetSettingsConst().simulation; settings.targetFPS = m_Engine.GetTargetFPS(); settings.computeHeight = m_Engine.GetComputeHeight(); settings.maxStepsMoving = m_Engine.GetMaxStepsMoving(); settings.maxStepsStatic = m_Engine.GetMaxStepsStatic(); settings.earlyExitDistance = m_Engine.GetEarlyExitDistance(); settings.gravityEnabled = m_Engine.GetGravity(); SettingsManager::SetSimulationSettings(settings); DONUT_INFO("Simulation settings saved manually"); } ImGui::Separator(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Performance"); ImGui::Separator(); ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate); ImGui::Text("Frame Time: %.3f ms", 1000.0f / ImGui::GetIO().Framerate); ImGui::Text("Engine FPS: %.1f", m_Engine.GetCurrentFPS()); int targetFPS = m_Engine.GetTargetFPS(); if (ImGui::SliderInt("Target FPS", &targetFPS, 30, 120)) { m_Engine.SetTargetFPS(targetFPS); SimulationSettings settings = SettingsManager::GetSettingsConst().simulation; settings.targetFPS = targetFPS; SettingsManager::SetSimulationSettings(settings); } ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Simulation Info"); ImGui::Separator(); ImGui::Text("Resolution: %dx%d", m_Engine.GetWidth(), m_Engine.GetHeight()); ImGui::Text("Compute Resolution: %dx%d", m_Engine.GetComputeWidth(), m_Engine.GetComputeHeight()); ImGui::Text("Objects: %zu", m_Engine.GetObjects().size()); int computeHeight = m_Engine.GetComputeHeight(); if (ImGui::SliderInt("Compute Height", &computeHeight, 64, 2048)) { m_Engine.SetComputeHeight(computeHeight); m_Engine.UpdateComputeDimensions(); SimulationSettings settings = SettingsManager::GetSettingsConst().simulation; settings.computeHeight = computeHeight; SettingsManager::SetSimulationSettings(settings); } ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Compute Width: %d (auto-calculated)", m_Engine.GetComputeWidth()); ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Quality Settings"); ImGui::Separator(); int maxStepsMoving = m_Engine.GetMaxStepsMoving(); if (ImGui::SliderInt("Max Steps (Moving)", &maxStepsMoving, 1000, 60000)) { m_Engine.SetMaxStepsMoving(maxStepsMoving); SimulationSettings settings = SettingsManager::GetSettingsConst().simulation; settings.maxStepsMoving = maxStepsMoving; SettingsManager::SetSimulationSettings(settings); } int maxStepsStatic = m_Engine.GetMaxStepsStatic(); if (ImGui::SliderInt("Max Steps (Static)", &maxStepsStatic, 1000, 30000)) { m_Engine.SetMaxStepsStatic(maxStepsStatic); SimulationSettings settings = SettingsManager::GetSettingsConst().simulation; settings.maxStepsStatic = maxStepsStatic; SettingsManager::SetSimulationSettings(settings); } float earlyExitDistance = m_Engine.GetEarlyExitDistance(); if (ImGui::SliderFloat("Early Exit Distance", &earlyExitDistance, 1e11f, 1e13f, "%.2e")) { m_Engine.SetEarlyExitDistance(earlyExitDistance); SimulationSettings settings = SettingsManager::GetSettingsConst().simulation; settings.earlyExitDistance = earlyExitDistance; SettingsManager::SetSimulationSettings(settings); } ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Physics"); ImGui::Separator(); bool& gravity = m_Engine.GetGravity(); if (ImGui::Checkbox("Gravity Enabled", &gravity)) { SimulationSettings settings = SettingsManager::GetSettingsConst().simulation; settings.gravityEnabled = gravity; SettingsManager::SetSimulationSettings(settings); } ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Camera"); ImGui::Separator(); ImGui::Text("Position: (%.2e, %.2e, %.2e)", m_Engine.GetCamera().GetOrbitalPosition().x, m_Engine.GetCamera().GetOrbitalPosition().y, m_Engine.GetCamera().GetOrbitalPosition().z); ImGui::Text("Radius: %.2e", m_Engine.GetCamera().GetOrbitalRadius()); ImGui::Text("Azimuth: %.2f", m_Engine.GetCamera().GetAzimuth()); ImGui::Text("Elevation: %.2f", m_Engine.GetCamera().GetElevation()); ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Controls"); ImGui::Separator(); ImGui::Text("Left Mouse: Orbit camera"); ImGui::Text("Scroll: Zoom in/out"); ImGui::Text("G: Toggle gravity"); ImGui::Text("Right Mouse: Enable gravity (hold)"); ImGui::End(); } };