#pragma once #include "memory.h" #include "window.h" #include "event.h" #include "log.h" #include "camera.h" #include "rendering/rhi.h" #include "rendering/scene_renderer.h" #include "rendering/black_hole_renderer.h" #include #include namespace Donut { // The application owns ONE RHI::Device (OpenGL or Vulkan, chosen at startup) // and the two portable renderers written on top of it, plus all the shared // state (cameras, scene objects, disk parameters, HDRI). Because the rendering // lives in the RHI and the shared renderers, the app behaves identically no // matter which backend is active. class Application { public: Application(const std::string& name = "Donut", int width = 1280, int height = 720); ~Application(); auto run() -> void; auto close() -> void; auto get_window() -> Window& { return *m_window; } static auto get() -> Application& { return *s_instance; } private: auto on_init() -> void; auto on_shutdown() -> void; auto on_event(Event& event) -> void; auto build_ui() -> void; // shared ImGui panel auto build_scene_ui() -> void; // scene-view (object list) section auto process_input() -> void; // orbit / free-fly / zoom, was per-backend auto set_free_fly(bool enabled) -> void; auto reset_camera() -> void; auto set_hdri(const std::string& path) -> void; auto render_frame() -> void; private: Scope m_window; // The unified renderer: one device + the shared renderers on top of it. Scope m_device; Scope m_scene_renderer; Scope m_black_hole_renderer; Ref m_cubemap; // shared HDRI environment Camera m_camera{ 60.0f, 16.0f / 9.0f, 0.1f, 100.0f }; // black-hole view Camera m_scene_camera{ 45.0f, 16.0f / 9.0f, 0.1f, 1000.0f }; // world-builder view BlackHoleParams m_bh_params; std::vector m_scene_objects{ SceneObject{} }; int m_selected_object = 0; bool m_scene_mode = false; std::string m_hdri_path; // input tracking (mirrors the old per-backend process_input) bool m_left_was_down = false; double m_fps_last_x = 0.0, m_fps_last_y = 0.0; double m_last_frame_time = 0.0; double m_start_time = 0.0; bool m_user_moving = false; bool m_running; bool m_minimized; static Application* s_instance; }; }