#pragma once #include #include #include namespace Donut { enum class CameraMode { FPS, Orbital }; class Camera { public: Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f, float near_plane = 0.1f, float far_plane = 100.0f); ~Camera() = default; auto set_position(const glm::vec3& position) -> void { m_position = position; recalculate_view_matrix(); } auto set_rotation(const glm::vec3& rotation) -> void { m_rotation = rotation; recalculate_view_matrix(); } auto get_position() const -> const glm::vec3& { return m_position; } auto get_rotation() const -> const glm::vec3& { return m_rotation; } auto get_forward_direction() const -> glm::vec3; auto get_right_direction() const -> glm::vec3; auto get_up_direction() const -> glm::vec3; auto get_projection_matrix() const -> const glm::mat4& { return m_projection_matrix; } auto get_view_matrix() const -> const glm::mat4& { return m_view_matrix; } auto get_view_projection_matrix() const -> const glm::mat4& { return m_view_projection_matrix; } auto set_projection(float fov, float aspect_ratio, float near_plane, float far_plane) -> void; auto on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true) -> void; auto move_forward(float delta_time) -> void; auto move_backward(float delta_time) -> void; auto move_right(float delta_time) -> void; auto move_left(float delta_time) -> void; auto move_up(float delta_time) -> void; auto move_down(float delta_time) -> void; auto set_mouse_sensitivity(float sensitivity) -> void { m_mouse_sensitivity = sensitivity; } auto get_mouse_sensitivity() const -> float { return m_mouse_sensitivity; } auto set_movement_speed(float speed) -> void { m_movement_speed = speed; } auto get_movement_speed() const -> float { return m_movement_speed; } auto set_orbital_target(const glm::vec3& target) -> void { m_orbital_target = target; } auto get_orbital_target() const -> const glm::vec3& { return m_orbital_target; } auto set_orbital_radius(double radius) -> void { m_orbital_radius = radius; } auto get_orbital_radius() const -> double { return m_orbital_radius; } auto set_orbital_limits(double min_radius, double max_radius) -> void { m_orbital_min_radius = min_radius; m_orbital_max_radius = max_radius; } auto set_orbital_speed(float speed) -> void { m_orbital_speed = speed; } auto get_orbital_speed() const -> float { return m_orbital_speed; } auto set_zoom_speed(double speed) -> void { m_zoom_speed = speed; } auto get_zoom_speed() const -> double { return m_zoom_speed; } auto set_azimuth(float azimuth) -> void { m_azimuth = azimuth; } auto get_azimuth() const -> float { return m_azimuth; } auto set_elevation(float elevation) -> void { m_elevation = elevation; } auto get_elevation() const -> float { return m_elevation; } auto get_orbital_position() const -> glm::vec3; auto update_orbital() -> void; auto process_orbital_mouse_move(double x, double y) -> void; auto process_orbital_mouse_button(int button, int action, int mods) -> void; auto process_orbital_scroll(double x_offset, double y_offset) -> void; auto set_camera_mode(CameraMode mode) -> void { m_camera_mode = mode; } auto get_camera_mode() const -> CameraMode { return m_camera_mode; } auto is_dragging() const -> bool { return m_dragging; } auto is_panning() const -> bool { return m_panning; } auto is_moving() const -> bool { return m_moving; } auto get_last_x() const -> double { return m_last_x; } auto get_last_y() const -> double { return m_last_y; } private: auto recalculate_view_matrix() -> void; auto recalculate_projection_matrix() -> void; private: CameraMode m_camera_mode = CameraMode::FPS; glm::mat4 m_projection_matrix; glm::mat4 m_view_matrix; glm::mat4 m_view_projection_matrix; glm::vec3 m_position = { 0.0f, 0.0f, 3.0f }; glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f }; float m_fov = 45.0f; float m_aspect_ratio = 16.0f / 9.0f; float m_near_plane = 0.1f; float m_far_plane = 100.0f; float m_mouse_sensitivity = 0.1f; float m_movement_speed = 5.0f; float m_last_x = 0.0f; float m_last_y = 0.0f; glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f); double m_orbital_radius = 6.34194e10; double m_orbital_min_radius = 1e10; double m_orbital_max_radius = 1e12; float m_azimuth = 0.0f; float m_elevation = static_cast(std::numbers::pi) / 2.0f; float m_orbital_speed = 0.01f; double m_zoom_speed = 25e9f; bool m_dragging = false; bool m_panning = false; bool m_moving = false; double m_last_x_orbital = 0.0; double m_last_y_orbital = 0.0; }; }