#pragma once #include #include #define _USE_MATH_DEFINES #ifndef M_PI #define M_PI 3.14159265358979323846 #endif namespace Donut { enum class CameraMode { FPS, Orbital }; class Camera { public: Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f, float near_plane = 0.1f, float far_plane = 100.0f); ~Camera() = default; void set_position(const glm::vec3& position) { m_position = position; recalculate_view_matrix(); } void set_rotation(const glm::vec3& rotation) { m_rotation = rotation; recalculate_view_matrix(); } const glm::vec3& get_position() const { return m_position; } const glm::vec3& get_rotation() const { return m_rotation; } glm::vec3 get_forward_direction() const; glm::vec3 get_right_direction() const; glm::vec3 get_up_direction() const; const glm::mat4& get_projection_matrix() const { return m_projection_matrix; } const glm::mat4& get_view_matrix() const { return m_view_matrix; } const glm::mat4& get_view_projection_matrix() const { return m_view_projection_matrix; } void set_projection(float fov, float aspect_ratio, float near_plane, float far_plane); void on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true); void move_forward(float delta_time); void move_backward(float delta_time); void move_right(float delta_time); void move_left(float delta_time); void move_up(float delta_time); void move_down(float delta_time); void set_mouse_sensitivity(float sensitivity) { m_mouse_sensitivity = sensitivity; } float get_mouse_sensitivity() const { return m_mouse_sensitivity; } void set_movement_speed(float speed) { m_movement_speed = speed; } float get_movement_speed() const { return m_movement_speed; } void set_orbital_target(const glm::vec3& target) { m_orbital_target = target; } const glm::vec3& get_orbital_target() const { return m_orbital_target; } void set_orbital_radius(double radius) { m_orbital_radius = radius; } double get_orbital_radius() const { return m_orbital_radius; } void set_orbital_limits(double min_radius, double max_radius) { m_orbital_min_radius = min_radius; m_orbital_max_radius = max_radius; } void set_orbital_speed(float speed) { m_orbital_speed = speed; } float get_orbital_speed() const { return m_orbital_speed; } void set_zoom_speed(double speed) { m_zoom_speed = speed; } double get_zoom_speed() const { return m_zoom_speed; } void set_azimuth(float azimuth) { m_azimuth = azimuth; } float get_azimuth() const { return m_azimuth; } void set_elevation(float elevation) { m_elevation = elevation; } float get_elevation() const { return m_elevation; } glm::vec3 get_orbital_position() const; void update_orbital(); void process_orbital_mouse_move(double x, double y); void process_orbital_mouse_button(int button, int action, int mods); void process_orbital_scroll(double x_offset, double y_offset); void set_camera_mode(CameraMode mode) { m_camera_mode = mode; } CameraMode get_camera_mode() const { return m_camera_mode; } bool is_dragging() const { return m_dragging; } bool is_panning() const { return m_panning; } bool is_moving() const { return m_moving; } double get_last_x() const { return m_last_x; } double get_last_y() const { return m_last_y; } private: void recalculate_view_matrix(); void recalculate_projection_matrix(); private: CameraMode m_camera_mode = CameraMode::FPS; glm::mat4 m_projection_matrix; glm::mat4 m_view_matrix; glm::mat4 m_view_projection_matrix; glm::vec3 m_position = { 0.0f, 0.0f, 3.0f }; glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f }; float m_fov = 45.0f; float m_aspect_ratio = 16.0f / 9.0f; float m_near_plane = 0.1f; float m_far_plane = 100.0f; float m_mouse_sensitivity = 0.1f; float m_movement_speed = 5.0f; bool m_first_mouse = true; float m_last_x = 0.0f; float m_last_y = 0.0f; glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f); double m_orbital_radius = 6.34194e10; double m_orbital_min_radius = 1e10; double m_orbital_max_radius = 1e12; float m_azimuth = 0.0f; float m_elevation = static_cast(M_PI) / 2.0f; float m_orbital_speed = 0.01f; double m_zoom_speed = 25e9f; bool m_dragging = false; bool m_panning = false; bool m_moving = false; double m_last_x_orbital = 0.0; double m_last_y_orbital = 0.0; }; }