#pragma once #include "rendering/framebuffer.h" namespace Donut { class OpenGLFramebuffer : public Framebuffer { public: OpenGLFramebuffer(const FramebufferSpecification& spec); virtual ~OpenGLFramebuffer(); auto invalidate() -> void; virtual auto bind() -> void override; virtual auto unbind() -> void override; virtual auto resize(uint32_t width, uint32_t height) -> void override; virtual auto read_pixel(uint32_t attachment_index, int x, int y) -> int override; virtual auto clear_attachment(uint32_t attachment_index, int value) -> void override; virtual auto get_color_attachment_renderer_id(uint32_t index = 0) const -> uint32_t override{ return m_color_attachments[index]; } virtual auto get_specification() const -> const FramebufferSpecification& override{ return m_specification; } private: uint32_t m_renderer_id = 0; FramebufferSpecification m_specification; std::vector m_color_attachment_specifications; FramebufferTextureSpecification m_depth_attachment_specification = FramebufferTextureFormat::None; std::vector m_color_attachments; uint32_t m_depth_attachment = 0; }; };