#pragma once #include "rendering/renderer.h" #include namespace Donut { class OpenGLRendererAPI : public RendererAPI { public: virtual void init() override; virtual void set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) override; virtual void set_clear_color(const glm::vec4& color) override; virtual void clear() override; virtual void enable_depth_test() override; virtual void draw_indexed(const std::shared_ptr& vertex_array, uint32_t index_count = 0) override; }; };