#include "opengl_uniform_buffer.h" namespace Donut { OpenGLUniformBuffer::OpenGLUniformBuffer(uint32_t size, uint32_t binding) : m_size(size), m_binding(binding) { glGenBuffers(1, &m_renderer_id); glBindBuffer(GL_UNIFORM_BUFFER, m_renderer_id); glBufferData(GL_UNIFORM_BUFFER, size, nullptr, GL_DYNAMIC_DRAW); glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_renderer_id); } OpenGLUniformBuffer::~OpenGLUniformBuffer() { glDeleteBuffers(1, &m_renderer_id); } auto OpenGLUniformBuffer::set_data(const void* data, uint32_t size, uint32_t offset) -> void { glBindBuffer(GL_UNIFORM_BUFFER, m_renderer_id); glBufferSubData(GL_UNIFORM_BUFFER, offset, size, data); } auto OpenGLUniformBuffer::bind(uint32_t binding) -> void { glBindBufferBase(GL_UNIFORM_BUFFER, binding, m_renderer_id); } };